Ten Ton Hammer: How does the art style compare with the combat system?Click here to read the full interview on Ten Ton Hammer.
Evan Berman: Well, the game is completely made up of this candy-coated, light-hearted, chibi-style of art. Very bright color palettes and a variety of textures.
That said, the combat system itself is very sophisticated and pushes players to know their skills, combos, and how to chain their attacks together to perform as efficiently as possible. It's really how players maximize their DPS and their role in the party.
Ten Ton Hammer: What kind of combat scenarios do you have in the game?
Evan: There's a whole variety of them. For example, we have what we call mission maps that have a variety of stages where you clear out little monsters and then you fight a big boss monster at the end. Players are given grades at the end of each stage based on how long it took them to complete the encounter, the number of times they were hit, combos you were able to pull off, etc. The items you receive at the end of your encounter are based off of that grade.
Monday, August 3, 2009
Comic-Con 2009 gave a great many media representatives the opportunity for a hands-on taste of Dragonica Online. When MMO news website Ten Ton Hammer came to visit, a set of ten questions were asked and answered and have now been published for you to read. Here are two to whet your appetite:
Posted by Scapes at 8/03/2009 05:34:00 PM